When Critiquing your peers….


Have you ever given a critique on your friend’s animation and wondered why your excellent suggestions weren’t applied? Maybe you were saying the right things, but at the wrong time. Often times, the following phrase has rung true whenever my peers (including myself) were found on the chopping block:

The closer you get to being finished, the less critiques you want to hear from other people

So you can wish your friend chose your “Zombie Apocalypse alternate ending” idea, but the probability of them going back to 1st keys for your concept may be a bit too much to hope for. As a result, I’ve assembled the Animation Critiquing Poster for anyone to download, apply, or re-use.

Usually, the best way to help your peers is to:

1) Assess what stage they are in

2) Apply critiques that will help them finish the project, without slowing them down

If it’s not good, oh well! It’s better that they finish, so they can move on to another project and make that one into greatness.


My choice of animated material

Here I am linking a series of hard-to-find animations that are labeled as ALL ACTION, NON-ACTION, and BOTH. If any more are located, they will be found here in the future!
All Action —


Cartoon bit from priest



Pokemon vs Pokemon


BigFoot Entertainment Intro

Azureus Rising – Proof of Concept


Non-action —

Rotten Roméo

Out of Sight (敲敲)

O Rei Gastão | King Gaston

Think Brilliance




Both —

Growing Up – Animated Short Film

This one time…

Well Being

Last Samurai (ink animated version)

Le Portefeuille – The Wallet by Vincent Bierrewaerts

CGI Animated Short HD: Multiple Award-Winning “HEART” by Erick Oh

Marooned 3

Serenade to Miette

toujin kit

Dimension Bomb

Palm Springs International ShortFest 2010

Beast Wars, SoftImage, and History Lesson

I was ecstatic when I finally located the video that revealed the software used to create Beast Wars in 1996. SoftImage was the weapon of choice for Mainframe Entertainment (now called Rainmaker Entertainment), who previously created the hit show ReBoot. I also discovered that this was a pivotal moment in history for the 3D software. Us animators should know the history of our craft, so here are a few notes about SoftImage in ’96:

1)Inverse kinematics(IK) was introduced
2)Raytracing was introduced
3)Preferred software for companies such as Digital Domain, ILM, Blue Sky Studios, BUF, and R/GA
4)Used to create Dragonheart, The Mask, Twister, ReBoot, Beast Wars, Jurassic Park , Mortal Kombat the movie, and Tekken the game

The first video is Beast Wars – behind the scenes, and the second one is Softimage’s 1996 promotional reel:

The Last Airbender’s 60 page FX Guide



If you’re working on a 2D film that requires a few effects, then these Avatar pages are just for you. This was posted 2 years ago on a site dedicated to hosting all of the greatest effects animation tips and pieces that exist on the internet to date. In addition to the Avatar guide, I’ll also leave a downloadable link to the 207 page pdf full of effects animation notes that Ron Doucet (TV animation director, 14 years of experience) scanned throughout his career.

Avatar effects guide:

Download the 207 page effects design binder here: